Wednesday, 11 April 2012
After Effects_
3dmax used here for the animated camera and geometry.
Tuesday, 3 April 2012
Animation_based on Shadows of the Wind by Carlos Zafon_WIP
The storyboard you can find here: http://antonina-peneva.blogspot.co.uk/2009/12/stories-scripts-in-colours.html
Eskimo_3D Character Design



HEAD COLOUR REFERENCE
Eskimo has combination of yellowish, brown and ivory color. This is what I will use as color mix.

Here comes grey, dark blue and orange/brown. The fur is from an arctic bear that is where the grey comes. The brown comes from the basic skin color. The orange is an additional color shadow. The dark blue comes from the environment.



Before I put the fur I modelled the hood. This is my first attempt. What I wanted are folds but I was not sure how to make them. I used bevel and then selected faces and extruded them inside so it have this folded effect. May be on later stage I will edit it in Zbrush.

Folds attempt.



This hood looks more like a headcloth rather than a hood, that is why I made another attemt by modeling the fur reference piece. What I was struggeling is where to put the fur. Eather to put it directly on the first model "headcloth" or to make something like a reference.
Here I faced one problem I still try to fix.
EYES
Finally I found out how to position all the lines and loops so the model looks correct.
Here comes the eyeshader I played a bit with.
This is the first version followed by the one Im gonna use as final.

Here are the steps to the final images:
According to the reference I made the bones and the hand outlines.
After that I put the veins, again according to my images :)
Then, I used my skin colour reference I made for the face before.
And finally all the drawings and adjusting...
May be these images will be edited on later stage during the modelling but now I can move on and start making them 3D.
They look too wavy!!!..may be need some little editing or these waves might be useful as reference where the veins goes as a relief...No idea...
Here is the profile image of the hands.
Now Im ready to start modelling...
Here are some images of my hands.

Its time for rigging :) so many questions, so many problems, so many issues.....




Here are some images of the final model.
Here is the walrus teeth necklace as well as a close up of the braids.

Here I added some folds on her coat. There are some at the very top of her back but becaus eof the light they are not quite visible.

A close up of the lady's face and hood before adding the fur.


Here I added more folds on her coat.

No I can put some fur on her hood and boots.
Ok, here it is... some polar bear fur. Here are some test images. What I find is that it is very difficult to deal with this fur in Maya.

Awfull!!!



again some troubles



The full rigging and animation piece soon!!! Still WIP!